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VX++ Framework (VxCpp.dll)
Friendly Voxon development with classes
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touch input struct holds all the touch input data. Used for advanced touchscreen use. More...
#include <vxDataTypes.h>
Public Attributes | |
| point2d | opinch0 |
| point2d | opinch1 |
| float | sensitivity = 1 |
| float | opinchDistance |
| float | pinchDistance |
| float | pinchDistanceDelta |
| float | pinchAngle |
| float | pinchRotation |
| float | opinchRotation |
| float | pinchRotationDelta |
| float | currentTouchNo |
| bool | initPinch |
| bool | active |
| bool | pinchActive |
| touchPoint_t | tPoint [TOUCH_MAX] |
| double | heldTime = TOUCH_HELD_TIME |
| int | pinch0Index |
| int | pinch1Index |
| int | gDeltaX |
| int | gDeltaY |
| int | ogDeltaX |
| int | ogDeltaY |
| int | pinchPriority |
| double | pinchLastUpdate |
| bool | focusPinch |
touch input struct holds all the touch input data. Used for advanced touchscreen use.