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VX++ Framework (VxCpp.dll)
Friendly Voxon development with classes
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Manages custom touch keys displayed on the 2D secondary (touch) screen. More...
#include <vxDataTypes.h>
Public Attributes | |
| char * | st |
| string to display. Arrows use special string code: 0xcb,0xcd,0xc8,0xd0 (up,down,left,right respectively) following by null terminator. | |
| int | x0 |
| left most pixel position of button's rectangle | |
| int | y0 |
| top most pixel position of button's rectangle | |
| int | xs |
| size (how wide) in pixels for the button's rectangle | |
| int | ys |
| size (how tall) in pixels for the button's rectangle | |
| int | fcol |
| foreground color (24-bit hex 0xRBG value 0xff0000 = Red) | |
| int | bcol |
| background color (24-bit hex 0xRBG value 0xff0000 = Red). Use -1 for transparent background. | |
| int | keycode |
| keyboard scan code of button. use extended scancodes for visual feedback More... | |
Manages custom touch keys displayed on the 2D secondary (touch) screen.
To make use of this struct in Voxon development see VoxieBox::touchAddKey
| int touchkey_t::keycode |
keyboard scan code of button. use extended scancodes for visual feedback